3D QT Engine
Deferred Rendering #1
All i can say is this: Deferred Rendering is awesome. I implemented in less than 2 day a deferred lighting pass: [gallery columns="2" link="file" ids="579,580,581,582"] (more…)
All i can say is this: Deferred Rendering is awesome. I implemented in less than 2 day a deferred lighting pass: [gallery columns="2" link="file" ids="579,580,581,582"] (more…)
Just throwing a few asteroids into the space 🙂 And testing the skybox.
I’ve been working on this one for months. Almost everything is written from scratch and i tried NOT to use extra libs and stuff. Only freeGlut, GLEW and Qt (i even avoided most of Qt’s stuff). More soon !
On request I uploaded the Switcher v1.0 source code. Feel free to use it but please add credits to your stuff if you plan to release it somewhere. My UID is used so please use your own there 😀 Link: https://github.com/AJ92/Switcher If you have any questions feel free to ask them.
I’m playing around with the SFML libs to handle window creation and window events nativly. Also desktop openGL is in use now and i am working on my own math classes to gain a bit more understanding of this materia and because i just want to have my own stuff that can be extended. Those classes are like 50% done and already exceed 1.5k lines of code… Why i switched from emulation of gles 2.0 Read more…
Website updates I have updated wrodpress to the latest version currently available. It seems like the hoster updated the PHP version, so I also had to update the forum, which now also runs the latest version of phpBB. I hope everything works fine, but time will show. Â Development news Not much news in the past unfortunately … but this might change fast. Qt 5.1 has now support for Android and iOS which opens new oppurtunities. Read more…
Switcher’s development is still in progress. Visually there has not changed much yet, but internally much code has been updated. This project is now also on GitHub: QtEngine_v0_1_empty Here i am starting the engine on the actual target device for the first time. Had a small problem at the beginning but else it works awesome. Good performance overall. It needs a few seconds at the beginning, then it runs like on the desktop computer. Here Read more…
Coding, coding, coding… Some major classes are almost done, which are a pretty good base for higher level classes like buttons, lists, switches and more. Here is a little screenshot of the running window. This is a real screenshot because the engine emulates OpenGL ES 2.0 and everything that shows up on my machine will look 100% the same on my phone: Not much to see except some “pseudo-buttons” that will be used in final Read more…
Not much to see from me in the past months... My lazyness even surprised myself.
Anyways, here are some sketches i made a few weeks ago. I won't explain them, but if you have questions feel free to leave a comment.