Added the wireframe and vertex modes back to the render pipeline. Also went back to 13 pixel lookups in the NFAA shader but with additional improvements i had with 8 lookups. The reason i went back was because 8 pixel lookups ignored some conditions… Here’s a screen of the render/debug modes: I will introduce 2 additional modes to output the geometry of lights and octrees.
Not long ago my laptop's GPU died and i was forced to take a break on my Engine project... The reason was the OpenGL version which i targeted. The Nvidia chip was capable of running the project, but the engine aims for OpenGL 4.0 or higher and my laptop's HD4000 can only run with OpenGL 3.3. This made be choose between two options,
- bring the OpenGL version down to 3.3
- get a new machine