All i can say is this: Deferred Rendering is awesome.
I implemented in less than 2 day a deferred lighting pass:
- First try with bright lights.
- Second try with colored lights and fixed math in shaders,
- Third try with few hundreds of quite “small” lights.
- overkill with over 4.8 k lights…
More soon 🙂
Maybe a little tutorial from my side about this topic.