QT

Taskman (Switcher 2D) update III

ago

Like promised here is a little (not yet fully finished) updated version. It contains so far this new features: Mainwindow with cpu usage in % of every task long press menu in Mainwindow slightly bigger buttons colored buttons and attribute values in task Setup window Systeminfo window with drive stats and cpu usage graph Like always a few screens: Download: Switcher_v0.20_alpha.sis (app is unsigned) If you think there have to be some improvements, leave a Read more…

QT

Switcher update soon

ago

The 2D part is right now going through a huge process of improvement. The UI has changed a bit, many buttons are removed and replaced by a “right click menu” (long press). There is still a lot to do, but compared to what is done so far it seems to be a fairly small amount of work. Soooo, maybe this weekend or the next there will be an update : ) Little UI preview: Upcoming Read more…

3D QT Engine

OK it’s about time now :D

ago

The 3D part of the Taskman for symbian i’ve been working on about a few months now goes out for testing. The following screens are included to show the ram and vram usage of the app. Both are kept realy low and do not perform in any negative sideeffects, but the code is still not optimized! Here is also a short video: Why it took so long? I had much stuff to do for university Read more…

QT

QT’s bugs #01

ago

Here i want to show a really nasty bug in QT’s QPixmap class that might confuse a little bit. I only tested this on Symbian plattform (Nokia N8 on the device itself).    screenshot = QPixmap::grabWindow(QApplication::desktop()->winId()); screenshot.scaled(QSize(64,32),Qt::IgnoreAspectRatio,Qt::SmoothTransformation); qimg = new QImage(screenshot.toImage()); If i called this 3 lines about 15 times (no matter when) i got an “out of memory” message from QImage class. After a bit of investigation and searching for a solution i’ve found Read more…

3D QT Engine

important Engine update

ago

The engine has now important and essetential new features. In the current very early release it wasn’t possible to delete models, meshs, materials and texturemaps at runtime, but now it is. You can create models, create an instance of them and update or delete single texturemaps at runtime. If you don’t need models anymore just delete them. If you use instances you have to be sure not to update the real model’s textures or delete Read more…

3D QT Engine

Switcher news

ago

There are only a few things left to do. The tiles already update themself and the proximity sensor brings the taskman back to foreground. What is still left to do? Scroll the tiles make em touchable connect 3D app and the already working 2D app Shouldn’t be so hard i guess. 😀

3D QT Engine

New Engine functions

ago

The 3D part of the Taskman I am working on needed a few changes and updates of the Engine. It is now possible to either load models as Instances, if it was loaded once already, or completelly load it into ram. Both methods have their advantages and disadvantages. It is now also possible to update textures for materials. More about this soon.  

3D QT Engine

Time…

ago

University takes so much time… i spend like 8 – 10 hours for university per day… and at weekends  and around them partys happend all the time. So i had the last week almost no time to code anything, but I’ll try to keep my self coding in the next few days to finish the taskman for symbian. I only have to add 2 or 3 little functions to the 3D engine to be able Read more…

3D QT Engine

Engine tools in work

ago

Today I started to work on some tools that are usefull to create stuff with/for the engine. Currently i have only implemented some system stats and window tools. The tool window itself will get a way more tools soon. I won’t tell much right now cause everything can change in the next days so I’ll just post a little screenshot of the current progress.