3D QT Engine
Engine work resumed…
After a few months i finally resumed work on my engine. I fixed the texture issue: (more…)
After a few months i finally resumed work on my engine. I fixed the texture issue: (more…)
Ok it took me a while till i finished the functionality... (university, tests, private stuff and so on...) Anyways. It's still wip and i need to fix some stuff + i want to create a better ui on the android side. (more…)
Not long ago my laptop's GPU died and i was forced to take a break on my Engine project... The reason was the OpenGL version which i targeted. The Nvidia chip was capable of running the project, but the engine aims for OpenGL 4.0 or higher and my laptop's HD4000 can only run with OpenGL 3.3. This made be choose between two options,
Added ambient light and a directional light, that is similar to the ambient light. Both are additive and can be used multiple times. (more…)
All i can say is this: Deferred Rendering is awesome. I implemented in less than 2 day a deferred lighting pass: [gallery columns="2" link="file" ids="579,580,581,582"] (more…)
Just throwing a few asteroids into the space 🙂 And testing the skybox.
I’ve been working on this one for months. Almost everything is written from scratch and i tried NOT to use extra libs and stuff. Only freeGlut, GLEW and Qt (i even avoided most of Qt’s stuff). More soon !
On request I uploaded the Switcher v1.0 source code. Feel free to use it but please add credits to your stuff if you plan to release it somewhere. My UID is used so please use your own there 😀 Link: https://github.com/AJ92/Switcher If you have any questions feel free to Read more…
I’m playing around with the SFML libs to handle window creation and window events nativly. Also desktop openGL is in use now and i am working on my own math classes to gain a bit more understanding of this materia and because i just want to have my own stuff Read more…