Was easier than expected. I already had most of the classes prepaired for multiple formats so it was super easy to swap one format against a complete library that can load a bunch of different formats. Here's a screen of assimp loading the OBJs... (more…)
Added the wireframe and vertex modes back to the render pipeline. Also went back to 13 pixel lookups in the NFAA shader but with additional improvements i had with 8 lookups. The reason i went back was because 8 pixel lookups ignored some conditions… Here’s a screen of the render/debug modes: I will introduce 2 additional modes to output the geometry of lights and octrees.