know-how
Gamma correction
Gamma correction in openGL is very easily to achieve, but why do you need gamma correction? Let's keep it simple... First of all your textures you use as input for your openGL renderer are most likely in non linear color space. Your renderer on the other hand is probably calculating light under the assumption of linear color spaced color values in your loaded textures. So you might be working in two different color spaces. After your renderer is done it writes the colors to the screen, which uses non linear color space like your textures do! So what happens is, that your calculation might be visually wrong... So how can you solve this? The answer is very easy: (more…)
3D QT Engine
Skyboxes !!!
Not much to say, skyboxes add a lot to a 3D scene! Here are two early screens. Not everything works like it should atm, but it’s close!
3D QT Engine
Swapped my primitive OBJ loader for Assimp lib
Was easier than expected. I already had most of the classes prepaired for multiple formats so it was super easy to swap one format against a complete library that can load a bunch of different formats. Here's a screen of assimp loading the OBJs... (more…)
3D QT Engine
Engine work resumed…
After a few months i finally resumed work on my engine. I fixed the texture issue: (more…)
3D QT Engine
Deferred Rendering #2
Added ambient light and a directional light, that is similar to the ambient light. Both are additive and can be used multiple times. (more…)
3D QT Engine
Switcher’s updated design part III
Switcher’s development is still in progress. Visually there has not changed much yet, but internally much code has been updated. This project is now also on GitHub: QtEngine_v0_1_empty Here i am starting the engine on the actual target device for the first time. Had a small problem at the beginning Read more…
3D QT Engine
Switcher’s updated design part II
Coding, coding, coding… Some major classes are almost done, which are a pretty good base for higher level classes like buttons, lists, switches and more. Here is a little screenshot of the running window. This is a real screenshot because the engine emulates OpenGL ES 2.0 and everything that shows Read more…
3D QT Engine
Implementing my own UI elements for Switcher 3D
I am implementing a few key UI elements for Switchers new 3D UI. Lists, buttons, loading bars and many other elements are almost done and in the test. During the implementation the 3D Engine recieves small fixes and new functions like texture updates of materials during runtime. Screenshot of scrolllist Read more…