3D QT Engine
Skyboxes !!!
Not much to say, skyboxes add a lot to a 3D scene! Here are two early screens. Not everything works like it should atm, but it’s close!
3D QT Engine
Swapped my primitive OBJ loader for Assimp lib
Was easier than expected. I already had most of the classes prepaired for multiple formats so it was super easy to swap one format against a complete library that can load a bunch of different formats. Here's a screen of assimp loading the OBJs... (more…)
3D QT Engine
Wireframe and Vertex modes back
Added the wireframe and vertex modes back to the render pipeline. Also went back to 13 pixel lookups in the NFAA shader but with additional improvements i had with 8 lookups. The reason i went back was because 8 pixel lookups ignored some conditions… Here’s a screen of the render/debug Read more…
3D QT Engine
Engine progress
[gallery link="file" columns="2" ids="675,673,672,670"] During some days i worked over 8 hours on features or bug fixes, but i think it was worth it. A lot of changes happened to my little engine in the past few weeks so let's sum up a few of them ... (more…)
3D QT Engine
Engine work resumed…
After a few months i finally resumed work on my engine. I fixed the texture issue: (more…)
3D QT Engine
Deferred Rendering #2
Added ambient light and a directional light, that is similar to the ambient light. Both are additive and can be used multiple times. (more…)
3D QT Engine
Deferred Rendering #1
All i can say is this: Deferred Rendering is awesome. I implemented in less than 2 day a deferred lighting pass: [gallery columns="2" link="file" ids="579,580,581,582"] (more…)