3D QT Engine

Switcher’s updated design part II

ago

Coding, coding, coding… Some major classes are almost done, which are a pretty good base for higher level classes like buttons, lists, switches and more. Here is a little screenshot of the running window. This is a real screenshot because the engine emulates OpenGL ES 2.0 and everything that shows Read more…

Archiv

Retrospective I

ago

University

Well, it's my third semester at university which almost ends and I study media informatics.  During those semesters i wasted some of my time on a few projects which I think deserve to be posted here... (more…)

3D QT Engine

Switcher needs a new UI

ago

Well Switcher’s initial release has a very bad UI design. Here is a little preview animation rendered, that represents the new idea for the UI. It will be done without Qt’s elements and rendered in OpenGL ES 2.0.   Youtube link

3D QT Engine

Month passed no news ?

ago

Due to lack of time I wasn't very productive the passt weeks... University eats almost all my spare time. There is an on going software project this semester + weekly coding exercises in addition to the usual stuff you have to do -.- (more…)

3D QT Engine

Little Model viewer in work

ago

Working on a small piece of software to have a GUI and to preview Models in the engine. Screen: (The model might be familiar to the most of you. It’s betty, the first spaceship of  Gallaxy on Fire 2 and just used to have something pretty on the screen instead Read more…

3D QT Engine

OK it’s about time now :D

ago

The 3D part of the Taskman for symbian i’ve been working on about a few months now goes out for testing. The following screens are included to show the ram and vram usage of the app. Both are kept realy low and do not perform in any negative sideeffects, but Read more…

3D QT Engine

important Engine update

ago

The engine has now important and essetential new features. In the current very early release it wasn’t possible to delete models, meshs, materials and texturemaps at runtime, but now it is. You can create models, create an instance of them and update or delete single texturemaps at runtime. If you Read more…

3D QT Engine

Engine tools in work

ago

Today I started to work on some tools that are usefull to create stuff with/for the engine. Currently i have only implemented some system stats and window tools. The tool window itself will get a way more tools soon. I won’t tell much right now cause everything can change in Read more…