3D QT Engine

Performance improved I

ago

The performance is now improved. All meshs are sorted by materials to prevent multiple texture and shader switches per frame. In addition to this, same meshs are sorted together to avoid sending vertex arrays to the GPU.

3D QT Engine

Engine news

ago

I don’t have much time during the next 8 – 9 days but i am working on an improved rendering algorithm. This could speed up the render performance by ~20%. The shader class is also under a lil improvement process. In addition to this, a lighting system is planned. So Read more…

3D QT Engine

Let’s call this “birth”

ago

Today is a great day. We have opened. I will continuously work on this page and update features of my engine, step by step if i think it is time to update. Yesterday might be the first time the new 3D Engine actually showed something. It took me quite a Read more…