Coding, coding, coding…
Some major classes are almost done, which are a pretty good base for higher level classes like buttons, lists, switches and more. Here is a little screenshot of the running window. This is a real screenshot because the engine emulates OpenGL ES 2.0 and everything that shows up on my machine will look 100% the same on my phone:
Not much to see except some “pseudo-buttons” that will be used in final version. Those elements are detected by touch gestures and are in 3D space. The next steps are fairly easy, so expect some more info soon.