After a few months i finally resumed work on my engine. I fixed the texture issue:

engine_woods

poly_woods

(click for gif)

 

Planned features for this month:

  • frustum culling tweaks
  • quadtree
  • fixing 2 shaders
  • structure a few classes a little bit differently
  • raise the overall performance a bit
  • more advanced debugging/performance tools

 

This are the current classes: Classes

More soon…


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