Instead of vertex arrays using vertex buffer objects (VBOs) gained a lot of performance. On my Notebook i got more than twice of the speed. On my nokia N8 it also boosted the speed a lot.

Notebook performance (triangles/s):

  • ~34560720 without VBOs
  • ~115200720 with VBOs

Running on Intel Core i7 (clocked @ 2.2Ghz) and nVidia Geforce GT 540.


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