Added the wireframe and vertex modes back to the render pipeline.

Also went back to 13 pixel lookups in the NFAA shader but with additional improvements i had with 8 lookups. The reason i went back was because 8 pixel lookups ignored some conditions…

Here’s a screen of the render/debug modes:

debug2

I will introduce 2 additional modes to output the geometry of lights and octrees.


AJ

I just love coding :)

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