3D QT Engine

Performance improved I

The performance is now improved. All meshs are sorted by materials to prevent multiple texture and shader switches per frame. In addition to this, same meshs are sorted together to avoid sending vertex arrays to the GPU.

By AJ, ago
3D QT Engine

Engine news

I don’t have much time during the next 8 – 9 days but i am working on an improved rendering algorithm. This could speed up the render performance by ~20%. The shader class is also under a lil improvement process. In addition to this, a lighting system is planned. So Read more…

By AJ, ago