3D QT Engine

Performance improved II

Instead of vertex arrays using vertex buffer objects (VBOs) gained a lot of performance. On my Notebook i got more than twice of the speed. On my nokia N8 it also boosted the speed a lot. Notebook performance (triangles/s): ~34560720 without VBOs ~115200720 with VBOs Running on Intel Core i7 (clocked @ 2.2Ghz) and nVidia Geforce GT 540.

By AJ, ago
3D QT Engine

Engine info

Graphical part of the Engine is now close to first release. Physics (Bullet physics engine), Audio, Touch input and so on will follow later.

By AJ, ago
3D QT Engine

Performance improved I

The performance is now improved. All meshs are sorted by materials to prevent multiple texture and shader switches per frame. In addition to this, same meshs are sorted together to avoid sending vertex arrays to the GPU.

By AJ, ago
3D QT Engine

Engine news

I don’t have much time during the next 8 – 9 days but i am working on an improved rendering algorithm. This could speed up the render performance by ~20%. The shader class is also under a lil improvement process. In addition to this, a lighting system is planned. So it won’t be long and i’ll upload first source code and give more infos.

By AJ, ago
Website

Forum has opened

The forum is now set up and ready to get filled with information. It might be that not all features work as they should. In this case send an email to the forum administrator (me).

By AJ, ago