3D QT Engine

Pure freedom

The “Shader” class has been completely rewritten and the renderer adjusted to fit the new shader class. It is now possible to write own shaders, own rendering techniques and so on … For this freedom the shader class has to be reimplemented as own shader class with a few own Read more…

By AJ, ago
3D QT Engine

Performance improved II

Instead of vertex arrays using vertex buffer objects (VBOs) gained a lot of performance. On my Notebook i got more than twice of the speed. On my nokia N8 it also boosted the speed a lot. Notebook performance (triangles/s): ~34560720 without VBOs ~115200720 with VBOs Running on Intel Core i7 Read more…

By AJ, ago
3D QT Engine

Engine info

Graphical part of the Engine is now close to first release. Physics (Bullet physics engine), Audio, Touch input and so on will follow later.

By AJ, ago
3D QT Engine

Performance improved I

The performance is now improved. All meshs are sorted by materials to prevent multiple texture and shader switches per frame. In addition to this, same meshs are sorted together to avoid sending vertex arrays to the GPU.

By AJ, ago