3D QT Engine

Performance improved I

The performance is now improved. All meshs are sorted by materials to prevent multiple texture and shader switches per frame. In addition to this, same meshs are sorted together to avoid sending vertex arrays to the GPU.

By AJ, ago
3D QT Engine

Engine news

I don’t have much time during the next 8 – 9 days but i am working on an improved rendering algorithm. This could speed up the render performance by ~20%. The shader class is also under a lil improvement process. In addition to this, a lighting system is planned. So it won’t be long and i’ll upload first source code and give more infos.

By AJ, ago
Website

Forum has opened

The forum is now set up and ready to get filled with information. It might be that not all features work as they should. In this case send an email to the forum administrator (me).

By AJ, ago
3D QT Engine

Let’s call this “birth”

Today is a great day. We have opened. I will continuously work on this page and update features of my engine, step by step if i think it is time to update. Yesterday might be the first time the new 3D Engine actually showed something. It took me quite a long time to figure out what was wrong in the code but now it is actually working pretty well. More infos soon.  

By AJ, ago