3D QT Engine

Release ?!?

The doc/manual is in work. The graphical part stands, isn’t fully tested yet, but after final tests i will upload it. I hope i won’t find any annoying errors. After first release i will work on some tools like a Level editor, Shader editor and many more … Here is the current class diagramm: It might look far more complex than it actually is …

By AJ, ago
3D QT Engine

Pure freedom

The “Shader” class has been completely rewritten and the renderer adjusted to fit the new shader class. It is now possible to write own shaders, own rendering techniques and so on … For this freedom the shader class has to be reimplemented as own shader class with a few own functions. More about this soon … On the screen are a few thousand cubes rendered with a simple directional light shader.    

By AJ, ago
3D QT Engine

Performance improved II

Instead of vertex arrays using vertex buffer objects (VBOs) gained a lot of performance. On my Notebook i got more than twice of the speed. On my nokia N8 it also boosted the speed a lot. Notebook performance (triangles/s): ~34560720 without VBOs ~115200720 with VBOs Running on Intel Core i7 (clocked @ 2.2Ghz) and nVidia Geforce GT 540.

By AJ, ago
3D QT Engine

Engine info

Graphical part of the Engine is now close to first release. Physics (Bullet physics engine), Audio, Touch input and so on will follow later.

By AJ, ago