3D QT Engine

Release !!!

I am tired and i want to release. The manual is almost finished but already included. The graphical part and Imagination Technologie’s Emulator for Windows is included. Check the manual and you are ready to create something. This is opensource but shouldn’t be sold as yours!!! Click on the Engine button here on the page and download it. And have fun. Tomorrow a few more chapters for the manual will be written but for today Read more…

By AJ, ago
3D QT Engine

Release ?!?

The doc/manual is in work. The graphical part stands, isn’t fully tested yet, but after final tests i will upload it. I hope i won’t find any annoying errors. After first release i will work on some tools like a Level editor, Shader editor and many more … Here is the current class diagramm: It might look far more complex than it actually is …

By AJ, ago
3D QT Engine

Pure freedom

The “Shader” class has been completely rewritten and the renderer adjusted to fit the new shader class. It is now possible to write own shaders, own rendering techniques and so on … For this freedom the shader class has to be reimplemented as own shader class with a few own functions. More about this soon … On the screen are a few thousand cubes rendered with a simple directional light shader.    

By AJ, ago
3D QT Engine

Performance improved II

Instead of vertex arrays using vertex buffer objects (VBOs) gained a lot of performance. On my Notebook i got more than twice of the speed. On my nokia N8 it also boosted the speed a lot. Notebook performance (triangles/s): ~34560720 without VBOs ~115200720 with VBOs Running on Intel Core i7 (clocked @ 2.2Ghz) and nVidia Geforce GT 540.

By AJ, ago